Still, to the chagrin of some, it is, in fact, much like Oblivion meets Fallout. Although the new game is in 3D, and features a first-person perspective, it’s still Fallout. Handy calls you a stupid git behind your back) of the Fallout world has survived, been updated and made new. The look (the vault is surprisingly familiar), feel (guns, ammunition and violence all have the same “grit” as before) and humor (Mr. While the combat in Fallout 3 is not turn-based, you can enter the VATS system to target individual body parts of your opponent, and allocate action points, then watch as your character cinematically executes the attacks, often triggering explosions of gore. The Pip-Boy has been faithfully updated, as has much of the character stat system, and the turn-based aiming mechanic. And yes, the entire thing was narrated by Ron Perlman, and yes, he said “War never changes” (the tagline from the original) at least twice.Īfter we watched the movie, Bethesda Executive Producer, Todd Howard, played through about 45 minutes of the game, revealing a number of weapons, demonstrating the various control schemes and making a lot of things go BOOM.įor starters, fans of the original games need to know this: much of what you loved about Fallout is in there. Their presentation at E3 today revealed the rest. Part of the intro movie for Bethesda’s Fallout 3 made it out onto the net several weeks ago. (“You’re born in the vault, you die in the vault.”) Until your father, a prominent vault citizen, mysteriously vanishes, and you have to leave the vault to find him. ![]() But unlike the vaults portrayed in Fallout 1 & 2, this one is on the East Coast of the United States, and has remained completely sealed for two centuries. Set two hundred years after a nuclear war devastated the Earth, Fallout 3 puts you in the shoes of one of the descendants of a brave, careful few who hid themselves away from the nuclear terror in a communal fallout shelter called a vault. And make no mistake, Fallout 3 is quite firmly rooted in the world created in the first two games. Admitting that, while it might be desirable to receive a “blessing” of sorts from the creators of the series (as opposed to simply buying the license and running with it), at the end of the day, as creators, they felt they needed to own their own creation, even if it is based entirely in someone else’s world. “At this point, I’ve worked on this game as long as anyone who’s made any Fallout game,” he replied. We asked Bethesda’s Pete Hines what he thought about the departures his company has made from the original formula, and if they’d sought the input of any of the original developers. And before you start saying “Van Buren” remember that that game, too, was *based on the mechanics and design of the original games, much of which betrayed it’s decade-old inception. It’s been a decade since the original Fallout was released, and so much has changed about gaming, and games, that a new Fallout made like the originals would be *a step backward for game design, deeply disappointing. ![]() (Perhaps the same folks running our new layout through the ringer.) But it was inevitable. This will undoubtedly upset a great many people.
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